

So dig roads to speed movement, cobble them to hasten it further, build storage depots to stash and spread supplies, and build wagons to handle bulk transit. Once you find a good spot in the woods with plentiful prey, workers will need to fell trees and clear stones to make space, then carry over the materials needed to built the lodge, then take the time to build it, then the newly hired hunter will head out to stock their new home with food and water, and fetch weapons, and I'll not even start explaining the chain to preserve, store, and distribute the hunted meat. Even just building a hunter's lodge is a complicated process. At first, you'll see your little people scurrying around doing all the work themselves. Every apple, every stone, every smoked fish, every pail of water, every basket, every bushel of wheat, every sword, every arrow must at some point be carried by someone, not to mention of course the wood you need to make that arrow, and. BEAR, DO NOT STEAL MY FISHĮvery item in Farthest Frontier exists as an object in the world. You know the story: striking out on your own with a wagon and a handful of settlers, you found a new town with a handful of shacks on the wild frontier then set about taming it with hunters, foragers, tanners, miners, cobblers, soldiers, and so on up the tech tree.
Made by Crate Entertainment, the studio behind the action-RPG Grim Dawn, Farthest Frontier launched into early access on August 9th.
